Carol Ashley
Associate Professor and Area Coordinator, Game Art, Animation and Immersive Media
Contact
Location:
VA-E-189E
Phone: (657) 278 - 7026
Email:
cashley@fullerton.edu
Please contact the Art Department Office
(657-278 -3471) for current office hours
Links
Unreal Fellow in Virtual Production
Visual Effects Society
LinkedIn
IMDB
Courses
ART255A Introduction to 3D Modeling
ART255B Introduction to 3D Animation
ART317C Sculpting Life Forms
ART354B 3D Character Animation
ART355A 3D Character Modeling
ART355B 3D Environment Modeling
ART455B Lighting and Look Development
ART455C 3D Team Production
ART455D BFA Capstone Game Art, Animation and Immersive Media
About
Carol Ashley holds an MFA in Film & Video with an emphasis in cinematography and visual effects and a BFA in Experimental Animation from California Institute of the Arts.
As an industry veteran with over 30 years in feature film VFX and animation, highlights of Carol’s work include Composite Supervisor for the Bullet-Time sequences on The Matrix (Academy Award Winner for 1999 Best Visual Effects) and Lighting Technical Artist at DreamWorks Animation on Shark Tale, Madagascar, Over the Hedge, and Flushed Away, as well as Stuart Little (Academy Award Nomination, 1999 Best Visual Effects) and The Hollow Man (Academy Award Nomination, 2000 Best Visual Effects) at Sony Pictures Imageworks.
Carol earned her credentials for the Epic Games Unreal Fellowship in Virtual Production (2020), Virtual Production ICVFX (In-Camera Visual Effects) 2022, and Animation Virtual Production (2023). In the fellowships, Carol produced two short films, The Search (2020) and Lost (2021) and a team exquisite corpse short, Exquisite Duck (2023). This specialized training in real-time animation for virtual production has reshaped her curriculum and technology for the Game Art, Animation and Immersive Media BFA degree program.
Carol’s research focuses on leveraging new technologies for character animation by bridging her early career expertise in stop-motion animation at Will Vinton Studios (now Laika Studios) with virtual production. Since 2016, Carol has run the USC Games collaboration through her GAAIM Capstone class and curates the annual ACM/SIGGRAPH Faculty Selected Student Work Exhibition. Through her industry connections, she provides internship advising and outreach with animation studios and game companies. Carol has twice served as a mentor for the global Women in Animation mentorship program.
She is a member of the Visual Effects Society (VES), The Animation Guild Local 839, and is an ACM/SIGGRAPH Pioneer. Carol helped to found two student clubs, Women in Animation WIA@CSUF and CSUF ACM/SIGGRAPH Student Chapter where she serves as the faculty advisor.